It was a great day in New York City at the Pac Man World Championships. As many of you have now heard, BandaiNamco introduced a new Pac Man game, with new mazes for the first time in 26 years. The 10 competitors, from 7 regions, were the first gamers outside of the company to be able to play the new edition.
The competition was fierce between all of the competitors. I walked in during the round of 8 (the competition started with 10 players, from 7 regions, and each round 2 players were knocked out). I saw the field dwindle to 6, then 4, then during a frantic and pressure packed round of 4, I saw it finally dwindle to the final 2. The two finalists were Austrian Champion: Robert Glashuettner, and Mexican Champion: Carlos Romero. Looking at the compeition, it was truly a feat to be the final two at this championship. You had two Pac-Man legends in the event with Billy Mitchell, first to ever get a perfect game, and another Pac-Man record holder, Timothy Balderramos.
For the finals, Robert, and Daniel sat on stage, each having a HDTV in front of them, as well as an HDTV (about twice as large) behind them, so you could see all of their moves. In addition to that, they had a split screen on the project, with Major Nelson and Aaron “B-I-G V-I-P” commentating during the championship match. The lead interchanged many times during the match, but with about 90 seconds remaining, Daniel went on a ghost chomping spree, and took the outright lead. The lead became too large for Robert to overcome. It truly was nerve racking, as during most of the match these two men were within 2000 points of each other. At any time, anyone could have taken the lead.
The new edition, takes the same ghost running, pellet eating goodness that the original Pac-Man had, but has brought it to the current generation of gaming with high definition visuals as well as some new gametypes. The new gametypes bring a whole new type of gaming. One of my favorites (seen below) is like crawling around in the dark at night in your house. You really do not know where you are, until you are right there. This gametype is definitely for those who are quick on their feet, and can make rapid decision, especially with the extra pressure of the red ghost chasing you. It is a great edition to the class Pac-Man.
The trick to this new gametype, is actually utilizing the ghost, and yourself to remember where the lines are, and where you can and can not make turns to get away from the Ghosts.
Here is a rundown of all of the game modes in Pac-Man Championship Edition.
- · The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 “Pac-Man” World Championship. This mode – as well as all others within the “Pac-Man Championship Edition” – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.
- · Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. Timed limit of 10 minutes.
- · Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around “Pac-Man” and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.
- · Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed “Pac-Man” and Ghosts and plenty of tunnels. Timed limit of five minutes.
- · Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 “Pac-Man” World Championship. Timed limit of five minutes.
- · Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout “Pac-Man” fans. Timed limit of 10 minutes.