XNA Pong from SnowJoy

Snowjoy has released his First XNA Endeavour “XPong”, included in the post is the Binaries, Source, and Creators Package for the project.

In this project SnowJoy makes a complete game package, including menus, game states and different input functions (Game Pad, Keyboard and the WiiRemote). One of the features that I like is the Clock, when the system is on one of the menus the system will display the time in the background. It does this by having the hours as one sides score and the minutes as the other.

Well worth the Download.


Cross Post from www.virtualrealm.com.au

XNA Butterflies with the Wii Remote

Robert Burke has put together a small sample of using the XNA Framework, the Wii Controller and a bunch of Community Projects.

“Here’s a flock of butterflies, brought to you in XNA, which can be directed with the Wii controller.

By tilting and rolling the Wiimote, you can navigate the lead butterfly around the virtual environment.

The rest of the flock sticks together, chasing you wherever your accelerometer-fuelled flights of fancy take you.

All the butterflies, including the one controlled by the Wiimote, avoid collisions with each other, as well as with the features of the environment.”

Here are some of the Community Projects used in the Sample.

It is really good to see the types of projects you can put together using the support of the community.


Cross Post from www.virtualrealm.com.au

XNA Refresh is Alive

The XNA Framework and Game Studio Express Refresh is now alive and ready to be downloaded.

XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using optimized cross-platform gaming libraries based on .NET.  This release is an update of the 1.0 version which contains improved functionality along with new features.  This release is supported on Windows Vista. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.

One thing that you will notice with this refresh is that the system is now supported on the Vista Operating System.


Cross Post from www.virtualrealm.com.au

Xbox 360 Controller Buttons

I know this is an old one, but someone in the IRC Channel (Channel #xna on the Efnet Server) was asking about them today and where they could find them. Well here it is.


A while ago a use Sinnix put together some images for us of all of the controller buttons, in the archive he includes images for each button as well as the photoshop files so that we can moderfy them.


Here is a preview of the images.



 


Here is the direct Download Link for the Files.


Cross Post from www.virtualrealm.com.au

VB.Net and XNA adding lights to the Terrain

As I mentioned in this post, Alan Phipps is working on some VB.Net tutorials that utilize the XNA Framework to render some simple terrain. In his latest tutorial Alan adds some lighting to the scene using the Basic Effect as well as some custom effects.

“This tutorial will take our terrain and add a lighting effect using both XNA’s built in basic effect and a custom effect using HLSL. There are only really a couple of code changes from the last tutorial, so as usual, source code, last tutorial and now we will begin.”


Cross Post from www.virtualrealm.com.au

More on the Xbox Live Messenger service

Gamasutra has posted an interview with Microsoft’s Aaron Greenberg regarding the planned Live Messenger Service for the Xbox Live system.

Here are some of the questions asked…

  • Will there be any sort of charge for the ability to use the chat service? What about cross-platform use?
  • So how will multi-platform live messaging actually work?
  • What can you tell us about the add-on peripheral mini-keyboard controller? It looks interesting, but also looks like added weight could be a concern.
  • What sorts of game experiences do you think will favor this new peripheral, as compared to just using a USB keyboard?
  • Are you worried about Messenger spam? It seems like that would be particularly annoying if it popped up while watching a movie, for instance.
  • Finally, will the service include filters for Messenger versus Xbox Live people?

For the Full answers please have a read of the Article… but here is a Summary.

  • Xbox Messenger will be free for all users, and will be able to be used by both Xbox Live Gold and Xbox Live Silver members.
  • You will be able to hold six different conversations at one time and group chat with three people at any given time. Other than that, it works just like any other IM program.
  • They keyboard is “light and fits perfectly with the controller.”
  • The privacy options with the new Messenger will almost assuredly eliminate IM spam — something Yahoo should probably look into.
  • Your Messenger Friends List and your Xbox Live Friends List are mutually exclusive. In short, they will not become one great list.

Here is the direct Link to the Article.


Cross Post from www.virtualrealm.com.au