XNA 3.0 CTP has Been Released

Ok I know I am a little bit behind, or in front depends on how you look at it, but Microsoft and the XNA Guys have released the First CTP of XNA 3.0.

The three main features included in this CTP. The first gives us the ability to develop our applications using the Visual Studio 2008 System, which includes all of the different SKU’s. Note that when you do install it it will run side by side with the Visual Studio 2005 system and your current XNA 2.0 systems, there is no need to uninstall.

The Second feature allows us to use the new Sound Effect Class, this new Audio System allows us to just drop our media straight into the content project and it will compile in just like the textures and models… no more need to use the Xact Systems. But for those who would like to use the advanced features of the Xact system you are still able to use that for you audio systems in your XNA Applications.

The last main feature allows us to develop and publish games or applications to the Microsoft Zune Devices.

One thing to note though is that if you do decide to give the CTP a go remember that the CTP does not have the ability to publish you games or applications to the Xbox 360. At the moment the CTP only has the ability to push to the Zune Device.

Remember if you do find a bug or want to suggest a feature please post you request on the Microsoft Connect Site. And if you have any general questions on how to do something using the XNA System (Including the CTP) you can always drop over to the Creators Site.

Here is a quick list of this you should know about the CTP, taken from the XNA Team Blog.

There’s three other important things we want you to know before you dig in:

  • Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP.  Visual Studio 2005 SKU’s are not supported with XNA Game Studio 3.0 and beyond.  However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.
  • This current CTP does not enable Xbox 360 game development.  Only Windows and Zune are supported in this CTP.  If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.
  • This CTP doesn’t work in 64 bit yet.  We plan to support it before RTM.

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Cross Post from www.virtualrealm.com.au

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