How normal maps work

For those of you that are trying to understand more about the normal mapping (or bump mapping as it is called in the gamepack) that can be used in FsX, have a look at this nice tutorial. It helped me a lot in understand more of the principles behind it.

At the moment I am still figuring out the last bits of how it works in FsX, but after that I hope I can write a little article about it.

 

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