For those of you that are trying to understand more about the normal mapping (or bump mapping as it is called in the gamepack) that can be used in FsX, have a look at this nice tutorial. It helped me a lot in understand more of the principles behind it. At the moment I am still figuring out the last bits of how it works in FsX, but after that I hope I can write a little article about it.
As you might have seen in the forums, I have been playing with bump mapping for scenery objects lately. While I was searching the web for a little more information, that might solve my shading problem as mentioned in the forum, I can across a nice tutorial that shows how you could create a bump (or normal) map for an object. I find it a pretty cool idea, I only think it will not be very practical to light a building from multiple sides just to make your normal map.
I have added a new article to the Wiki that explains how you can use [FwTools] to create GeoTIFF files, which you can use for your photo scenery. There might be other tools to do such tricks, but I am familiar with FwTools as I use it at work. And besides that it is a open source project, which means it is free to use. So therefore I decided to make a little article about it. The article describes how you can add positional information to an image and how you can reproject it to WGS84 if needed. Hopefully the … Continue reading Working with FwTools
I know I have not posted that much lately on my blog, but I am still alive. Unfortunately I did not have that much time the last weeks to explore the nice things I want to post about, but that seems to be changing again now. Last weekend I finished a new build of Library Creator XML 2.0, you can find it in the forums. This version still does not have all the features of version 1.0, but the features it is missing are less important for FsX anyway. You should think about feature like API macro export. I will … Continue reading Still alive