ModelConverterX, now with textures
Remember that ugly picture I posted a few days ago of the API macro I had read into ModelConverterX? Today I did some work to let it also read in the colors and textures used and after that I must say that it already looks a lot more like the museum building it is supposed to be. But although it looks like a real buildings now, that does not mean that the first alpha version of the tool is almost there. There are still a few things I need to do: Test with some more API macros and SCASM files, … Continue reading ModelConverterX, now with textures