At the beginning of this year, I wrote a few blog posts about the ModelConverterX tool I had started working on. Then I was working on the reader to read FsX MDL files. Last week I also started on a reader that can read SCASM source files, for example API or SCM macros. I certainly can’t read any object yet, actually at the moment the reader can only read basic vertex and polygon information. But still I wanted to show you all this first progress, to let you know that there is some progress. Below you see a picture of an object read into the tool.
Obviously, the next thing I need to work on, is the correct reading of colors and textures, as this object does not really look like the museum it is supposed to be at the moment. Once that is done I will be able to show you a slightly nicer picture.
For those of you that haven’t heard of my ModelConverterX tool idea, this will become a tool that can read and write different object formats. For the first version I am thinking of reading API macros and then saving them as FsX MDL files. This will allow you to use your older objects with the “new” XML techniques.