Two weeks ago I was able to produce a lot of updates for ModelConverterX quickly, since then it has been a little more silent. But that does not mean no progress is being made fortunately. Today I have been able to add some new features again.
The most important new feature is that night textures are now read in correctly from the SCASM macros and also applied correctly to the FSX MDL file. So your objects will no longer be dark at night. Another improvement deals with the default scale that might be set in the macro. That scale value is now read and applied by default. So most objects should appear fine when applied with a scale of 1 in your XML placement file.
Before I release a new test version there are some other bugs I want to solve though. Currently I am working on a transoformation bug, basically not all rotations and translation are applied correctly now (most simple objects are not affected by this bug). Another feature I would really like to add is the ability to specify which textures are transparant, so that they appear correctly in FSX. Hopefully I can finish these items somewhere during the week, so that I release a new version.