Just to let you all know that I will not be writing on this blog in the next three weeks. The simple reason for that is that I will be on vacation. So see you again in three weeks time.
If you have not heard it already, Phil Taylor is leaving ACES, check out this post at Phil’s own blog. I wish him luck and a lot of fun in his new job. And a big thanks for all the work he did for FS in the past. Especially the role he played in opening up the ACES team more to the public is something that should be much appreciated. It must have been hard sometimes for him to deal with the community, especially the part that are never satisfied with the product, but in the end it is great … Continue reading Phil Taylor is leaving ACES
At the moment I can’t reach the FSDeveloper site, so it seems down. When I get back home this evening I will investigate further. Sorry for the inconvenience. EDIT: The site is up again now.
You might already have noticed that last weekend I released a new update for ModelConverterX. It contains just some small, but important bug fixes for the version 0.50 release. So with those annoying bugs gone, I have started to concentrate on the next version again. The first feature I am working on is expanding the support for levels of detail. In the version 0.50 release I added support to read them from FSX MDL files and to display them in the preview. That is nice of course, but what is more important is being able to export them again. So … Continue reading Levels of detail
Since we moved with FSDeveloper to the new server we have also had a TeamSpeak server installed there. Sometimes it was running, most of the time it was down, but we never really used it. Until this weekend, finally Nick and I found the time to test the server and see if everything works fine. After a few minor changes we got evetything working, so now it is time to announce that we have this functionality. Hopefully the users will find it a useful function, I personally think that sometimes a quick chat might be more efficient than dozens of … Continue reading TeamSpeak
Just after the release of the new ModelConverterX version, fellow MVP Lefteris reported the first bug to me. That in itself was not so weird, as there have been many bugs reported during the previous testing phases. But the bug that was reported was a bit unusual. It seemed the tool did not run on 64 bit Vista. I guess that was a combination that had not been tried before during the alpha testing. After some testing we were fortunately able to locate the problem and I have produced a fix for it now. The new version, that also works … Continue reading ModelConverterX and x64
This morning I put all the last details together with the next ModelConverterX release. Yesterday I had already finished updating the manual on the Wiki, And now I have packed up the next release and made it available. Check out the announcement on the forum for all details. It’s always a good feeling to have fisnihed another version and hopefully the users will find the improvements useful. Now it is time to think again about new features. I have put myself some new challenges, like finding a way to generate levels of detail or trying to optimize an object for … Continue reading New release
It’s already some days ago that I wrote that the next version of ModelConverterX is almost ready. One reason for the delay is that I got a cold this week and that reduced the amount of time I would like to spend behind the screen a bit. But another reason is that I, and I guess more developers, tend to forget how much time is needed to write or update the user manual. That process or also the process of creating a graphical user interface that is user friendly (and idiot proof) seems to take up more time when programming … Continue reading User interface and manuals
I have just finished the last feature still on my todo list for the next ModelConverterX release. That does not mean the wishlist is empty now, but for the version 0.5 release I have put everything in I wanted. This last feature I just added is the ability to edit attached objects, for example an effect or light. You can now change their position after you have imported an object. And it also allows you to create new attached objects, so that you can add smoke to a chimney quite easily. To be able to specify the parameters of an … Continue reading Attached object editor