FSX material settings
Over the last days I have been working on extending the material settings supported by ModelConverterX. I have now come to the point that all of the specific settings that you can make with a FlightSimX material can be edited with ModelConverterX as welll. If you download the latest development build you can try it out. Adding this function has two main benefits. First it is possible to make more accurate settings for the material when converting API macros. For example the options for constant lighting or no shadows can be enabled now. The second benefit is that the material … Continue reading FSX material settings