Minimize drawcall functionality
One of the challenges when converting old API macros or COLLADA objects is often how to make them framerate friendly. It is not uncommon for such objects to use many small texture files. If you for example load an object from the Google 3D warehouse, don’t be surprised to find it uses 40 different texture files. For some time it was on my ModelConverterX wishlist already to add some functionality that will merge all these textures into one texture sheet and automatically adjust the mapping on your object as well. Today I started coding on this. I am certainly not … Continue reading Minimize drawcall functionality