Today I was experimenting a bit with using normal maps and bump maps in gPoly. So this meant I had to make some bump maps and while doing so it bothered me again that you have to transform the output of the normalmap plugins to work correctly in FSX. Maybe it is my GIMP skills, but I never find it easy to swap channels and do tasks like that in GIMP.
So I decided to add a functionality to ModelConverterX that does all the work for you. You just load the output of the normalmap plugin and it will create the right image for use in FSX. You can find this functionality in the texture converter function of the development release. Below are some screenshots.