From tomorrow the development release of ModelConverterX is able to handle objects with conditions better. When importing objects that have conditions applied you will get the form as shown below. In this form you can specify the value you want each of the variables to have. Using these values the conditions will then be evaluated and the object is imported with these conditions applied. So for example when reading an aircraft MDL you can use this is import it with the landing gear extended or retracted. At the moment the form is still a bit technical, with all those numbers. But … Continue reading Object conditions
The screenshot above shows some success with reading the older aircraft MDL files. In this case it is a CFS2 aircraft (they use the same MDL structure as FS98 and FS2000). This models comes out quite good. Unfortunately not all models load that well. Many of them only show partly or not at all after importing. This seems to be caused by the fact that aircraft MDL files have a lot more conditional display than the scenery objects that ModelConverterX normally reads. So I will first have to think of a best way to handle these conditions, else it is … Continue reading Reading older aircraft MDL files (at least partly)
Just a quick update on this ModelConverterX functionality. It is not finished yet, but I have made some progress last week. I can now read the information from the files, but when testing with some aircraft MDL files I still encounter a lot of BGL opcodes that ModelConverterX does not recognise yet. So I am working on adding those before I put this functionality in the development release. Last four days we were away camping in Luxembourg, so I hope to continue programming on it later this week.
This Monday I already blogged about the new feature for ModelConverterX that allows it to read the old section 9 BGL files. This is the kind of files that tools like FSSC, Airport for Windows or GroundMaker make. I have now finished this reader and it will be available in the development release from tomorrow. Since Monday I have added support for many additional BGL opcodes, so that most of your BGL files should work fine now. I have used some scenery I made more than 5 years ago for FS2002 (or was it FS2000) to test this function and … Continue reading Reading section 9 BGL files
Do you want to access the FSDeveloper forum on your smartphone as well? We have installed a plugin so that you can now use the Tapatalk application for the FSDeveloper forum as well. With the free version of this application you can read the forum and with the paid version you can also post new messages easily from your smartphone. Hopefully this is useful to some users.
ModelConverterX could already read FS2004 and FSX library BGL files, but using the recent improvements I made for the aircraft MDL reader, I have now added another function that was on my todo list for quite some time. I have added support for reading older section 9 SCASM BGL files. This includes the scenery BGL files made with the FS2002 GMax gamepack, but also the older BGL files made by tools like Airport for Windows, FSSC or GroundMaker. It should now be possible to read objects from such files as well. Not all of the files I tested until now … Continue reading Reading non library BGL files
Today I made some improvements to the aircraft MDL reader of ModelConverterX. It still can’t read all MDL files, but much more of them should work now. This should at least give you an idea of the geometry of these models. The picture above shows an AI 737-300. Now that the geometry seems OK, the thing that bugged me most was the textures not showing. This is because for aircraft MDL files you can’t just take the main texture folder, they often have different folders for different liveries. So I decided to add support for that as well. At the … Continue reading Aircraft liveries
Let me just repeat some of the ESP related news that Tim Gregson (Beatle) recently posted on his blog. ESP is now officially dead, MS has taken the ESP website offline. The SDK pages on the MSDN website are still there though. Tim also reported that he has left MS now and will be working as a consultant for Lockheed Martin on the Prepar3d program (which is what LM is doing with the ESP code they licensed). So good luck with the new job Tim and hopefully we will hear more about Prepar3d in the future.
This must have been one of the most often requested features for ModelConverterX. And I should directly say that it is not implemented completely yet, but this weekend I started on adding the functionality to read aircraft MDL files from FS2002 and FS2004. Below you can see a screenshot of the default fueltruck MDL that comes with FSX. But in fact it is in the FS2004 aircraft MDL format. So as you can see this relatively simple object can be imported now, but I should be honest and say that most of the other models I try still fail. This … Continue reading Reading aircraft MDL files