Quick status update on the different projects

Here is a quick status update for some of the projects I am working on. I know I have not blogged much recently. That is mainly because it is quite busy at my work recently, so that affects the amount of free time a bit. Unfortunately I don’t expect this will change very soon.

In order of priority the projects have for me at the moment, these are some of the things I am working on:

SketchUp tutorial

At the FSWeekend in November there will be a FSDeveloper stand again (like last year). This year I plan to let visitors try their luck on modelling scenery objects with SketchUp in the stand. With that in mind I have started working on a new tutorial that will explain in detail how to make your own house for FS using SketchUp. I want to have this tutorial ready before the FSWeekend.


After a long time of no progress, I have been able to do some work on the gPoly tool again as well. Currently I am adding one more feature (drawing lines). When that feature is added I think there is enough functionality for a first public alpha version. Although I will need to polish some features a bit more to make them useful to other people than myself.

While working on gPoly, I am trying to follow the Test Driven Development (TDD) approach that I have been reading about recently. That turns out to be an interesting experiment and I hope it will result in easier to maintain software in the end.


Also for ModelConverterX there are still some open issues. These mainly deal with finishing the aircraft importer, especially the functionality related to the conditions under which certain parts display need to be made a little more user friendly.

2 thoughts on “Quick status update on the different projects

  1. Hi Arno!

    I’m also working on a tutorial for Sektchup models but in hungarian 😉 so I think it is not what you need. Especialy I do not focus on working in sketchup but converting the collada to gmax, optimising the model and export it to FS.

    Regarding gpoly! Great news! If you need a beta or alpha tester (whatever you call it), we would be pleased to work with you!

  2. Hi,

    The tutorial I am working on is focused at people who are just starting and want to make their first object. It covers all subjects like making the geometry, making the texutures, converting from COLLADA to MDL and placing the object in the scenery.

    I skip GMax, since it is much harder to learn and for many people only SketchUp will be enough.

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