Fixed camera views

I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor the object. When not in “Free rotate” mode you will not be able to rotate the preview, but you can still pan and zoom it.

Animation editor

A new editor has been added to ModelConverterX, the animation editor. At this moment the functionality of the editor is still limited, you can use it to remove animations from the object. You can select at which keyframe you want to fix the geometry and then that becomes the static state of the object. The pictures below show how this can work for the default Baron. For this simple functionality I would not have to make a special editor of course. But there are other animation related features on the wishlist, so these will be added to the animation editor … Continue reading Animation editor

Nasty bug

With the recent changes I made to ModelConverterX, a nasty bug slipped into the code. This results in trouble reading MDL files, mainly FS2004 scenery MDL files. This nasty bug has been fixed now and the updated version is available from tomorrow as the development release. Sorry for the inconvenience.

A book

Last week I released my new tutorial about using SketchUp on the FSDeveloper Wiki. While I was writing on this tutorial it grew bigger and bigger. Initially I never planned to write a 75 page tutorial, but it seems there is quite a lot to write about making your own house. Since it almost looks like a book now, I thought why not turn it into a real book! So if you want you can order a full colour paperback version of the tutorial on Lulu. The content is exactly the same as the free version that you can download … Continue reading A book

Some ModelConverterX updates

I have made some updates to ModelConverterX today. These are the main changes: Fixed some issues with exporting animations to the FSX MDL format. Sometimes some animations were missing after exporting, this should be solved now. Improved the part of the MDL reader that reads the custom variables used in aircraft MDL files. These should now be read better and I have also expended the list of known variables, so that more of them should have a meaningful name now. Only for old FS98 MDL files the names seem not correct yet, I will work on that. Fixed a bug … Continue reading Some ModelConverterX updates

Library Creator XML update

I have just released a small update for Library Creator XML. In version 2.0.3 the following changes have been made: Added: option to export TXT file with GUIDs and names Added: option to export SBuilderX style TXT file Fixed: bug that last object was not showing when scrollbar visible Fixed: bug with incorrect FS2004 GUID being generated sometimes You can get the new version from the FSDeveloper downloads section.

Prepar3d release trailer

Lockheed Martin has released a trailer for the upcoming Prepar3d release. It is interesting to see where the development of this continuation of ESP is going. Hopefully we will hear more about it soon!

FSWeekend, FSDeveloper & SketchUp

Like last year FSDeveloper will be present at the upcoming FSWeekend event. It is the biggest Flight Simulation event in the world and will be organised on November 6 & 7 in the Aviodrome aviation museum at Lelystad airport. This year our special theme will be the usage of SketchUp for modelling scenery objects for FSX. We will have a one or two computers available, so that you can give SketchUp a go at the event! And of course some users from the community will be available to give you a hand if needed. If you bring some reference material … Continue reading FSWeekend, FSDeveloper & SketchUp

Build your house for FSX using SketchUp

I have uploaded the tutorial I have written about making a house for FSX using SketchUp. This tutorial is aimed at the novice developer that wants to build his (or her) first object. It covers the following topics: How to gather the information about the building How to model the geometry in SketchUp How to create the texture from photo material How to map the texture on the building How to export the building to the file formats used by FSX How to position the building at the right location in the world You can find the tutorial on the FSDeveloper … Continue reading Build your house for FSX using SketchUp

Back from Greece

We are back from our trip to Greece. We arrived in Athens and stayed there for a day and a half. That was just enough time to visit the Acropolis and do some site seeing in the old part of town. We also enjoyed a dinner together with Lefteris and his wife one evening. Great fun to meet in person again after all the virtual discussions. Next we took the ferry to the island of Naxos where we stayed a couple of days. We just did you walking and drove around the island one day. You could clearly see that the end … Continue reading Back from Greece