FSDeveloper connectivity – part 3

A few weeks ago we had trouble with the connectivity of the FSDeveloper server. This has now been fixed by a quick work around. But after discussing with the hosting company we came to the conclusion that a real fix would be to move FSDeveloper virtual server to another machine (a 64 bit one, instead of the current 32 bit one). In the next days we (the admins) will start with the preparations for this move. You will not notice anything of these preparations. But once everything is installed on the new server we will have to close the FSDeveloper … Continue reading FSDeveloper connectivity – part 3

An interesting idea…

An idea on the ModelConverterX wishlist for quite some time already is to add an easy conversion wizard. This will be a wizard where you just select your object (for example a SketchUp made COLLADA file), tell which scenery folder to use and enter which location the object should get. After that the wizard will make the BGL file and the textures for you. Such a feature would be helpful for people who just want to place a few objects and don’t want to bother with multiple tools to generate the final BGL. So with that in mind I started … Continue reading An interesting idea…

The past FSWeekend

This weekend it was the yearly FSWeekend again the Aviodrome aviation museum in Lelystad. I was there at both the FSDeveloper and NL2000 stand. I think it was a good event again, with a lot of people visiting, especially on the Saturday. It was always nice to talk with the users of the NL2000 scenery and to answer their questions. In the FSDeveloper stand we demonstrated the usage of SketchUp. It was interesting to see that many people knew about SketchUp or had even tried it before. But most of them were not yet aware of the possibility to use it for … Continue reading The past FSWeekend