In the next development release of ModelConverterX the ground polygon wizard as a new option: Prevent autogen suppresion. When you check this option the file will have the tweak to keep your autogen around the airport. However there is a bug in this tweak that it will result in flickering shadows. So if your shadows are important you better not select this option. This is just a partial fix of the problem of course, I will continue searching for a few to have both the shadows and the autogen. But at least you have a choice now which feature is … Continue reading Ground Polygon Wizard: shadow bug – a partial fix
Oops, I forgot to test the output of the ground polygon wizard in FSX with the shadow option for scenery buildings on. And you know what, there is still a bug in the output that does not display the shadow correctly. I will try to fix this issue soon, but for now you are warned.
A user reported that the ground polygon wizard of ModelConverterX lost some of his polygons while converting them. When I was debugging this issue, I found out that this was because the polygons were not actually on the ground. They were a few centimeters above the ground. The code that makes sure the polygons are sliced correctly for FSX can’t handle such polygons correctly. That’s why some of them got lost. So to fix such trouble I have made two small changes to the ground polygon wizard. The first is that you get a warning when your model contains such polygons. The … Continue reading Ground Polygon Wizard and non ground polygons
In the previous post about the ground polygon wizard of ModelConverterX I already mentioned that the tool also helps to prevent the exclusion of autogen by your ground polygons. I forgot to post some screenshots to illustrate this with that post, so here they are. They show Gilze Rijen airport in the Netherlands as developed by the NL2000 team. And you can clearly see what the benefit is of having autogen on the airport as well.
I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let’s first take a look at the problems it is trying to solve. When creating ground polygons scenery designers usually encounter these problems: You need the FS2002 gamepack, since that is still the preferred way to create ground polygons. Some of the files of the gamepack are only on the FS2002 Pro disks, which means you have to find all kind of work … Continue reading Ground Polygon Wizard available