After fixing some bugs that were reported last week, I spend most time today on adding more functionality to the 3D preview of ModelConverterX. So that means that from tomorrow there will be the following additional features: Texture clamp is now displayed correctly in the preview. This option is not widely used, but it can be useful to put logos on buildings, as the SDK mentions. Below you see a screenshot with a clamped texture. When the object uses a detail texture this is now displayed in the preview as well. The detail texture is blended through the normal diffuse … Continue reading More preview functionality
I know that the manual of ModelConverterX is lagging behind the development release a bit. This is actually on purpose, since I only update it when I make a new stable release. But I do realize that this means that many features are undocumented at the moment. Since reading manuals is not something every user does, I am trying a new approach now. I have opened a YouTube channel on which I will regularly post short videos to show how certain functions of ModelConverterX work. So hopefully that will make it a little easier to use the tool. And on … Continue reading YouTube channel
I have added a new function to ModelConverterX, you can now also visualize the crashboxes of MDL objects. This can give a very interesting insight in how those crashboxes have been made by XtoMDL or MakeMDL when you exported the object. They do not always follow the shape of the object exactly. To turn on the display of the crash boxes, you need to press the icon with the wall on it (next to the icon that toggles the display of bounding boxes). Below is a screenshot that shows a church I made with the crashboxes enabled.