More preview functionality
After fixing some bugs that were reported last week, I spend most time today on adding more functionality to the 3D preview of ModelConverterX. So that means that from tomorrow there will be the following additional features: Texture clamp is now displayed correctly in the preview. This option is not widely used, but it can be useful to put logos on buildings, as the SDK mentions. Below you see a screenshot with a clamped texture. When the object uses a detail texture this is now displayed in the preview as well. The detail texture is blended through the normal diffuse … Continue reading More preview functionality