Adding objects to FlightGear
This evening I took my first (baby) steps into scenery design for FlightGear. Having done scenery design for Microsoft Flight Simulator for such a long time, it takes a little time to get used to the differences. Let me start with the good news, in the end I was able to see my objects. In this blog I will describe some of the things I came across. Getting the objects in a format that FlightGear can read was quite easy. I was using two models I had made before for FSX. So I just imported their MDL files into ModelConverterX, … Continue reading Adding objects to FlightGear