In the last week or so I got two requests to make small modifications to the batch convert functionality of ModelConverterX. But instead of just making these small changes, I have decided to give this functionality a bigger update (that was something I had in mind already). My goal is to make the batch convert more flexible. With the new user interface, of a which a screenshot is shown below, you will get the following extra functionality:
- Ability to process input files from different folders.
- Add operators to perform additional actions on the object being converted. An example of this can be adding an empty LOD, adding a night texture to each material or changing the GUID. I will design this functionality so that I can very easily add additional actions in the future as well.
Let me know if there are more ideas to improve the batch functionality, I might be able to include them with this update.