Remember the limitation in the FS2004 GMax for the length of animations? The tool does not allow us to export animations longer than 1024 frames. This is quite annoying, since that limits your animation length to only 55 seconds. Luckily the FSX gamepack does not have that limitation. I have written down how to tweak the ASM code to get longer animations. But I’ll be honest, it’s quite complex code and you need to know quite a lot about how the animation code works to make the tweaks. So I can understand that it is not so appealing to many … Continue reading Longer FS2004 animations
I am working on a ModelConverterX update that will include better support for the placement of objects. One thing that will change is that placement information will be read from BGL files. But I am also changing the functionality in ModelConverterX that allows you to place objects. One of the main changes there is that you will be able to place multiple instances of the object, instead of only one at the moment. The screenshot below shows the new object placement form that I am working on. It will still take some time though before this functionality will be in … Continue reading Places multiple instances
It for sure was an interesting week with the new announcements Microsoft made about Flight. Will it end all the rumours that have been going around for a long time already? Let’s see. The new announcement makes a lot of things more clear. Flight will have an integrated addon market and it is focussed around Hawaii. So those rumours were correct. The fact that it is free is something new. You will get 2 planes and one island of Hawaii for free. If you want more planes or more regions to fly in you can buy them in the market … Continue reading Ending the rumours?
Last week I finished the model of the new railroad bridge near Zwolle for the NL2000 scenery. It was the first bridge model I made with SketchUp and it was an interesting experience. As most modelling tools SketchUp provides a lot of operators and I had not used all of them in my previous objects. One of the tools I have learned to appreciate more with this bridge is the follow me tool. As you can see in the screenshot below the bridge is partly curved and there is also a small side road (of course a bicycle path here in … Continue reading Follow me
I would like to wish everybody a happy 2012! Let’s hope this is going to be an interesting year again for FS addon developers. I think the signs are quite good, with Microsoft Flight around the horizon and X-Plane 10 as a promising platform as well. Let’s see where that all goes during this year. As usual I am also full of ideas for my own tools. I hope to continue the experimentation with scenProc and autogen for example. And also for ModelConverterX there are loads of ideas left on my wishlist and I would like to release a new … Continue reading Happy 2012!