Animation Editor updated

I have update the Animation Editor in ModelConverterX. Before this form could only be used to remove all animations from your object, but now it can do more. The following features have been added:   Select which animations are active and shown in the preview. Examine only sections of an animation, for example by looping only a subset of all frames. Remove the selected animations. These will then be “frozen” to the animation frame you have selected. This is similar to the function to remove all animations before, but now it can be done per animation.   I have made … Continue reading Animation Editor updated