Just a quick note that the gPoly development has been slow recently. About two weeks ago I worked a bit on the texture mapping on the polygons, but since then I have been kept busy with other things. Mainly work, but on the other hand I have also been working on the ModelConverterX tool to improve the COLLADA conversion so that SketchUp can be used as a modelling tool. At the moment that has a slightly higher priority, but after that I will return to the gPoly development again.
Today I have been making some progress on gPoly again, so time for another status update. The first part I worked on is the user interface, especially the texture library that contains the texture you can use on your polygons. And also other improvements like the interface used to define new projects. But most of the time I spend on functionality to import shapefiles. Initially I had not planned this for the first version, but since I had some accurate vector data and imagery of the same airport, this would allow me to verify that the imagery is positioned correctly. … Continue reading gPoly status update #6
For today I made a little teaser video of gPoly to show the progress. As you can see the adding and editing of the polygons it getting there, so it seems I can move to the export functionality soon. Enjoy!
Time for another gPoly status update, today I have made some good progress on the tool again. The first part I have finished is the display of the GeoTIFF background image, this code seems to be quite optimal now, so that even with big images you can pan and zoom without too much delay. What I still have to do is verify the accuracy of the geo position, I think I need to render some reference information (of which I know the position) over it to do this. Another related feature on the todo list is the ability to make … Continue reading gPoly status update #4
This evening I continued on the gPoly tool. The focus was again on the display of the background images, since they are a very important feature when drawing ground features or when checking if they are in the right location. I made some good progress and for small to medium sized airports it is working fine now. But when I try to load the high resolution background image I have of Schiphol things go less smooth, especially when you zoom in far and the highest resolution needs to be loaded. So there is still some work to be done when … Continue reading gPoly status update #3
Just a little update again with the progress of this morning. Using GDAL I got the geo-referenced background image loaded into gPoly. Until now it works quite good, but I think I will have to optimize the code a bit more to work better with bigger background images. Also I will have to add some functionality to make the image geo-referenced if it is not so already, not everybody has access to GeoTIFF files I guess. So there is still enough to do…
OK, this is dangerous. I have made this mistake before, posting about a tool that is not yet finished at all. So let me start with a little disclaimer: although I have started coding on the new gPoly tool and although I am writing about it on my blog now, I am not sure when a first version will be available. With these blog posts I will try to keep you informed about the progress. So let’s start with the first status update. After much thinking and filling many pieces of paper with thoughts, I have started coding this week. … Continue reading gPoly status update #1
Time for a little update. This weekend was the annual FSWeekend in the Netherlands again, and I was present there on behalf of NL2000 and FSDeveloper. For NL2000 this was certainly not the first time we were there and it was a lot of fun to meet all those users of our scenery again. There are people you see almost every year at the weekend. For FSDeveloper it was the first time we were (a bit) visible at the event. Due to the more technical nature of the FSDeveloper community there was maybe a little less interest, but hopefully it … Continue reading FSWeekend 2009
The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies the object is now running on a different thread, so that at least the rest of the tool should remain more responsive. I have also added a progress bar, so that you can see how far in the simplification process the tool is already. See the screenshot of the … Continue reading LOD Creator improvements
As I posted before, I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a scenery would be. That will help me in creating a tool that is easy to use. I hope to see your vote!