Small DrawCallMonitor update

I have just made a small update to the DrawCallMonitor tool. The change is that the user interface now has a status bar that will show you some additional information. The two main things are does this object have drawcall batching and does it have working levels of details. These two are related, but with this update you can quickly see how your object will perform. If the levels of details will not work, the text is red, if they will the text is green. Similar for the drawcall batching.

The return of DrawCallMonitor!

In my previous post I already mentioned that the object statistics shown in the DrawCallMonitor tool and in the Object Information form of ModelConverterX differ. I have done some more studying on this and it is hard to say which one is better. DrawCallMonitor gives the right statistics if you want to know how many triangles, drawcalls and texture vertices a specific MDL file has. ModelConverterX on the other hand gives a good indication of how many drawcalls, triangles and texture vertices you will get when you export the object from that tool. There can be quite a difference between … Continue reading The return of DrawCallMonitor!

DrawCallMonitor vs ModelConverterX

DrawCallMonitor is a tool I made some time ago to show statics about the amount of drawcalls, texture vertices and triangles used in a specific MDL file. Recently I have not updated this tool, because the Object Information form of ModelConverterX gives the same information. But is this information really the same? While discussing how to minimize texture vertices with Lefteris recently we found out that the information shown by the two tools is not the same. So the obvious question then is which one can I believe more? Given the way the tools are implemented I would say DrawCallMonitor … Continue reading DrawCallMonitor vs ModelConverterX