Better performance for line intersection calculations
Today I was “playing” a bit with a profiler on ModelConverterX. This gave some interesting insights in how often certain functions are called or how much time is spend in certain functions. One of the things I noticed was that while loading SCASM API macros the triangulation of the polygons took relatively a lot of time. So I decided to have a look at the code involved and found out that the calculations to determine if lines intersect were to blame for all this. So I have rewritten this logic now and that seems indeed to have increased the speed … Continue reading Better performance for line intersection calculations