Real-time rendering

Recently I bought an interesting book, Real-time rendering. I have not completely finished reading this book, but it contains a lot of useful information. For example I have found there solutions for some problems I had while working on my ModelConverterX tool. But the explanation of how the rendering process works also give a better insight on what has an influence on the performance when rendering. This is not only interesting to understand better how FSX works, but that is also something I can use at work when dealing with our image generators there.

Blender

What will happen when GMax is no longer there is a favorite topic for discussion on forums for a while already now. One of the alternative modelling programs often mentioned is Blender. Personally I consider that a good alternative as it is open source and seems to have quite a big user base. A little while ago I bought a book about this tool and I am reading that now. When I have read enough I will start making some models in it to see how it works. The interface seems a bit hard to learn (but we heard to … Continue reading Blender

LibraryThing

I have quite some books (despite my not so old age). I guess if I keep collecting them at this pace I will need a bigger house soon to store them, or I might have to give up some more space in the living room. In the past I have tried some computer programs to catalog all the books I have, but I never found any that I found easy to work with. But last week I read in the newspaper about a site called LibraryThing. As a test I entered about two shelves of my books and I think … Continue reading LibraryThing