Anyone heading out to Mix this year? I'll be there once again, but this time I'll be (partly) working the Coding4Fun booth. We should have a few interesting toys to entertain the masses between sessions. Stop by and throw a Wiimote at my head or something. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
I have posted the slide deck and all sample code shown during my "Interfacing External Hardware Using Managed Code and Microsoft Robotics Studio" session. Thanks to everyone who attended. Questions and comments on all are welcome! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
I have decided to try a grand experiment. I have turned on anonymous posting in the forums on this site. It seems many aren’t wild about creating an account to post for some reason, so let’s see how this turns out. SPAM filters and flood checks are enabled, so hopefully that will keep the bad people out. If it turns into a “free cell phone” and “cheap v1agra” flood-fest, I’ll turn it back off very quickly. Anyway, feel free to try it out. it’s a much easier way to have an interactive discussion instead of blog comments…in my opinion at … Continue reading Forums
I will be presenting Interfacing External Hardware Using Managed Code and Microsoft Robotics Studio on Thursday, April 19th at the NYC .NET Developer’s Group monthly meeting, which begins at 6pm. I’ll be showing off some cool toys from the Phidgets people (an RFID reader, interface kits, sensors, etc.), how to control hobby servos and motors via a PC, and wrapping up with an introductory look at Microsoft Robotics Studio. Come out and heckle! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Here’s an important safety tip that I wish I knew before the 4 hours I wasted on figuring it out. When building a model in 3D Studio Max (or likely every other modeling package in the universe), and then exporting it to a DirectX .X file via the Pandasoft X file exporter or kilowatt X file exporter plugins, ensure that the model has no meshes named with a space or period (or likely other characters). This will cause the XNA importer and DirectX Viewer (or likely every other .X file importer in the universe) to fail with a very informative error like “Parser … Continue reading XNA and 3D Model Exporting
I have been accepted as a new blogger by the good people over at CodeBetter.com. If you've never been there, you're missing out on some great technical content. My plan is to cross-post my technical content from this site to my new CodeBetter.com blog to reach a much wider and varied audience. All non-professional/non-technical will remain here only. This blog isn't going anywhere and will be the superset of all content between the sites. The CodeBetter.com blog will be the subset that is technical. You choose where and what you'd like to read. Enjoy, and thanks to John Papa and … Continue reading CodeBetter.com