VSLive! New York

I have been chosen to present two sessions at VSLive! New York this September.  Here are the abstracts: Date/Time: Wednesday, September 10th at 3:15pm Title: Creating a Simple 2D Game Using XNA Game Studio to Run on a PC, Xbox 360 or Microsoft Zune Description: This session will demonstrate how to build a very simple 2D game engine and game using the latest version of XNA Game Studio. Attendees will learn how to effectively use the content pipeline, import 2D sprites into XNA, manage input from the keyboard, mouse, Xbox 360 controller and Zune, manage game state, and debug the … Continue reading VSLive! New York

WiimoteLib v1.5.2 Released

Sorry for all of the previous confusion.  Version 1.5.2 is now up at CodePlex.  This release now has the Wii Fit Balance Board working for everyone who has tried it.  Please let me know if you have any issues with it.  The changes: v1.5.2.0 Ok, Balance Board support is really fixed this time (thanks to Manuel Schroeder, Eduard Kujit and Alex Wilkinson for testing) LED checkboxes are properly set on the WiimoteTest tabs Enjoy!

WiimoteLib v1.5.1 Released

Oops.  Apparently the one new thing in version 1.5, Balance Board support, was actually broken.  I have just put version 1.5.1 up at CodePlex which fixes the Balance Board operation.  Sorry about that…

WiimoteLib v1.5 Released

I’m really cranking out the releases these days.  Today I have released WiimoteLib v1.5 at CodePlex.  The big news is that the Wii Fit Balance Board is now supported.  The balance board is simply a very heavy piece of plastic with 4 weight sensors located at the corners.  The library reads those individual sensors to determine how much weight is applied to each sensor, and the total weight applied to the entire board.  You can use it as an impromptu (and very expensive) scale. Comments and bugs welcome…

WiimoteLib v1.4 Released

In an effort to put out more frequent builds with fewer changes, I’ve released WiimoteLib v1.4 to CodePlex.  This release contains the single most requested feature:  multiple Wiimote support.  I’m very interested to hear bug reports and suggestions on this release, so please do let me know how it works for you.  Changes Multiple Wiimotes supported! Slight change to ExtensionType enum for better extension detection Decided I didn’t like the dependency on System.Drawing for the 2D point so am now using my own Point structs.  Sorry… WiimoteTest app updated to show multiple Wiimotes working