TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote

Well, PDC2008 is over.  I had a lot of fun, met a ton of interesting and fun people, and learned about a lot of exciting new technologies.  I hope to make it back out there next year. Our PDC2008 session video has been posted up at Channel 9 along with the PowerPoint slide deck.  In this session you will learn about four of our current projects:  WiiEarthVR by myself, InnerTube by Dan Fernandez, TwitterVote by Clint Rutkas and BabySmash by Scott Hanselman. If you’d like to check out the video, you can watch it “live” or download the deck and … Continue reading TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote

Coding4Fun Book Chapter Teaser for PDC

At PDC2008 we have been giving away printouts of our first chapter and table of contents for our new book, “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” to anyone who drops by the Coding4Fun area.  We ran out of copies early today, so for those of you at PDC (and anyone else for that matter) that’s interested in taking a look at the (not really properly formatted in all places) first chapter of the book in PDF format, you can do so by visiting http://oreilly.com/go/mspdc .  This chapter covers how to build a simple … Continue reading Coding4Fun Book Chapter Teaser for PDC

WiiEarthVR at PDC

Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done.  Since that time VE3D has been updated several times and code changes have broken my application.  Since their API is undocumented and unsupported, it was bound to happen.  Here’s a video of the old WiiEarth application: For PDC this year, I decided to write a new version of WiiEarth, now named WiiEarthVR, using the Wiimote and some additional hardware, namely the Wii … Continue reading WiiEarthVR at PDC

PDC2008

Anyone heading out to PDC2008 this year?  I will be in attendance with (hopefully!) a new Wiimote project and perhaps a few old ones as well.  More details on that when the project is a tiny bit further.  We will also be giving away a free chapter of our new book “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” to all PDC attendees. I will also be co-presenting a lunch session at PDC: Title: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote Date/Time: Tuesday, October 26th, 12:45pm-1:30pm Speakers: Dan Fernandez, Scott Hanselman, … Continue reading PDC2008

Coding4Fun Book News

Now that we have finished writing the book, we finally have an official title and chapter listing.  Someday we may even have a cover. The title has morphed into Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More and the final chapter listing (not necessarily in this order) is: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW’s customizable interface to have feeds pop up … Continue reading Coding4Fun Book News

SQL Server 2008, Visual Studio 2008 SP1 and Visual Studio 2008 Express

I ran into a bit of weirdness yesterday when trying to install SQL Server 2008.  I have Visual Studio 2008 installed as well as a couple of the Visual Studio 2008 Express products (for testing solutions for the Coding4Fun site and the upcoming book).  I installed Visual Studio 2008 SP1 and all went as planned.  After looking at the Help –> About screens, Visual Studio and all of the Express products showed the proper version tag:  9.030729.1 SP1.  So I figured all the products were updated and good to go. Next I tried to install SQL Server 2008 and got … Continue reading SQL Server 2008, Visual Studio 2008 SP1 and Visual Studio 2008 Express

WiimoteLib v1.5.1 Released

Oops.  Apparently the one new thing in version 1.5, Balance Board support, was actually broken.  I have just put version 1.5.1 up at CodePlex which fixes the Balance Board operation.  Sorry about that…

WiimoteLib v1.5 Released

I’m really cranking out the releases these days.  Today I have released WiimoteLib v1.5 at CodePlex.  The big news is that the Wii Fit Balance Board is now supported.  The balance board is simply a very heavy piece of plastic with 4 weight sensors located at the corners.  The library reads those individual sensors to determine how much weight is applied to each sensor, and the total weight applied to the entire board.  You can use it as an impromptu (and very expensive) scale. Comments and bugs welcome…

WiimoteLib v1.4 Released

In an effort to put out more frequent builds with fewer changes, I’ve released WiimoteLib v1.4 to CodePlex.  This release contains the single most requested feature:  multiple Wiimote support.  I’m very interested to hear bug reports and suggestions on this release, so please do let me know how it works for you.  Changes Multiple Wiimotes supported! Slight change to ExtensionType enum for better extension detection Decided I didn’t like the dependency on System.Drawing for the 2D point so am now using my own Point structs.  Sorry… WiimoteTest app updated to show multiple Wiimotes working