At the very last minute, I was lucky enough to receive a free ticket to Mix09 (thanks Jay!) and have decided to attend to attend. After posting about it on Twitter, Matthias Shapiro suggested that since both Johnny Lee and I will be there (Johnny’s giving a session on the Wiimote), perhaps we should have a Wiimote “hacker” get-together. I think it would be great to get all Wiimote fans, and even fans of the Coding4Fun website/book together to put names with faces and have some fun. Sooooo…. I’ve put together a very quick, 3-question survey to gauge interest in … Continue reading Mix09 Wiimote/C4F Meetup?
This week, Dan Fernandez and I had the opportunity to be on the .NET Rocks! show with Richard and Carl. We spent some time chatting about our Coding4Fun book (available at fine booksellers everywhere!) and several extremely interesting projects Richard and Carl have created in the past, including an anthromoporphic remote-controlled car, and a parrot who enjoys extremely right-wing politics. I think you’ll just need to listen to the show to understand what those are about…
I have just put up the latest version of WiimoteLib at CodePlex. The changes for this release are: v220.127.116.11 Writing registers is now properly waiting for the Wiimote to reply before continuing…this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting LEDs and rumble (Serial Nightmare & wwibrew.org) Guitar Hero: World Tour Guitar and Drums now properly recognized and used (wiibrew.org, tested by Tyler Tolley and Mauro Milazzo) Guitar whammy bar is now a 5-bit value instead of 4 (wiibrew.org) Position of 4 IRs now properly reported in Basic reporting mode (Dan Carter) Found1/2 now properly … Continue reading WiimoteLib v1.7 Released
At the very last minute before Scott left for Africa, Dan Fernandez and I were able to do a quick episode of Hanselminutes to promote our book. Have a listen to learn a bit more about our book, the projects it contains, how they were developed, and some issues we ran into when trying to use some technologies in a way they weren’t intended to be used. Head over to the main site to stream the show in your browser or download in a variety of other formats.
I previously talked about my WiiEarthVR project shown at PDC project, and now I have posted the article for the application up at the Coding4Fun site. Full source code is available. You’ll need some hardware to make this go, namely a Wiimote, Nunchuk, Wii Fit Balance Board and a pair of Vuzix VR920 glasses, but the hardware can be toggled on or off depending on your own setup. The VR920 glasses are pretty cool in that they also work with a variety of FPS games on your PC with a custom driver they include. The article will, among other things, … Continue reading WiiEarthVR Article and Source Code Posted
A new version of my managed Wiimote library for .NET has been released. You can find version 1.6 up at CodePlex now. The changes are as follows: v18.104.22.168 Added "center of gravity" calculation to the Wii Fit Balance Board (thanks to SJB) Structs are now marked [Serializable] (suggested by Caio) Battery property is now a float containing the calculated percentage of battery remaining BatteryRaw is the byte value that used to be stored in the Battery property WiimoteTest app now reads extensions properly when inserted at startup Exposed HID device path in new HIDDevicePath property on Wiimote object Changed the … Continue reading WiimoteLib v1.6 Released
Well, PDC2008 is over. I had a lot of fun, met a ton of interesting and fun people, and learned about a lot of exciting new technologies. I hope to make it back out there next year. Our PDC2008 session video has been posted up at Channel 9 along with the PowerPoint slide deck. In this session you will learn about four of our current projects: WiiEarthVR by myself, InnerTube by Dan Fernandez, TwitterVote by Clint Rutkas and BabySmash by Scott Hanselman. If you’d like to check out the video, you can watch it “live” or download the deck and … Continue reading TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote
Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done. Since that time VE3D has been updated several times and code changes have broken my application. Since their API is undocumented and unsupported, it was bound to happen. Here’s a video of the old WiiEarth application: For PDC this year, I decided to write a new version of WiiEarth, now named WiiEarthVR, using the Wiimote and some additional hardware, namely the Wii … Continue reading WiiEarthVR at PDC
Anyone heading out to PDC2008 this year? I will be in attendance with (hopefully!) a new Wiimote project and perhaps a few old ones as well. More details on that when the project is a tiny bit further. We will also be giving away a free chapter of our new book “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” to all PDC attendees. I will also be co-presenting a lunch session at PDC: Title: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote Date/Time: Tuesday, October 26th, 12:45pm-1:30pm Speakers: Dan Fernandez, Scott Hanselman, … Continue reading PDC2008
I’ve received information on a few spiffy Wiimote projects using my Managed Wiimote Library in the last couple weeks that everyone should check out… Wiimote Tracking System Using 3 Wiimotes by Nikolai This project uses 2 Wiimotes as cameras and a 3rd covered in IR LEDs to create a tracking and gesture system. Check out the video below. Wiirtual.Earth – A WPF Virtual Earth 3D Experiment featuring the Nintendo Wiimote by Michael Koester A pretty spiffy WPF UI integrating Virtual Earth 3D and the Wiimote. Source code and more information available at the site linked above. Great projects!