Welcome to the revolution in cloud storage…TwitterDrive! Learn more at Coding4Fun: Author Interview Technical Article 🙂
The Microsoft Surface SDK was given out to some folks at PDC 2008. I know SDK is not out to the masses yet, however one of the questions/requests posted most frequently in the Surface forums is the ability to install the SDK on a 64-bit machine, and/or on Windows 7. I’ve put together a quick guide that will show how to accomplish this. But be warned…by doing this you are throwing away support from Microsoft. This is an entirely unsupported setup and the Microsoft Surface folks won’t be able to help you. So, if official support is important to you, … Continue reading Install the Surface SDK on Windows 7 and/or x64
At the very last minute, I was lucky enough to receive a free ticket to Mix09 (thanks Jay!) and have decided to attend to attend. After posting about it on Twitter, Matthias Shapiro suggested that since both Johnny Lee and I will be there (Johnny’s giving a session on the Wiimote), perhaps we should have a Wiimote “hacker” get-together. I think it would be great to get all Wiimote fans, and even fans of the Coding4Fun website/book together to put names with faces and have some fun. Sooooo…. I’ve put together a very quick, 3-question survey to gauge interest in … Continue reading Mix09 Wiimote/C4F Meetup?
This week, Dan Fernandez and I had the opportunity to be on the .NET Rocks! show with Richard and Carl. We spent some time chatting about our Coding4Fun book (available at fine booksellers everywhere!) and several extremely interesting projects Richard and Carl have created in the past, including an anthromoporphic remote-controlled car, and a parrot who enjoys extremely right-wing politics. I think you’ll just need to listen to the show to understand what those are about…
If you’ve followed any of my Virtual Earth 3D projects, you know that the managed API has been undocumented and unsupported for a while. All the work that has been done so far has been possible due to a few VE3D team members posting information on their blogs and through reverse engineering using tools like Reflector. Well, half of the problem has been solved: The VE3D team has now released beta documentation for the VE3D GlobeControl ! As their blog post states, it’s still beta and not officially supported, but it’s definitely a great a start. Now to see what … Continue reading Virtual Earth 3D Beta Documentation Released
I have just put up the latest version of WiimoteLib at CodePlex. The changes for this release are: v184.108.40.206 Writing registers is now properly waiting for the Wiimote to reply before continuing…this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting LEDs and rumble (Serial Nightmare & wwibrew.org) Guitar Hero: World Tour Guitar and Drums now properly recognized and used (wiibrew.org, tested by Tyler Tolley and Mauro Milazzo) Guitar whammy bar is now a 5-bit value instead of 4 (wiibrew.org) Position of 4 IRs now properly reported in Basic reporting mode (Dan Carter) Found1/2 now properly … Continue reading WiimoteLib v1.7 Released
At the very last minute before Scott left for Africa, Dan Fernandez and I were able to do a quick episode of Hanselminutes to promote our book. Have a listen to learn a bit more about our book, the projects it contains, how they were developed, and some issues we ran into when trying to use some technologies in a way they weren’t intended to be used. Head over to the main site to stream the show in your browser or download in a variety of other formats.
I received my first copy of the book on Friday afternoon and it looks great! It is now also listed as “In Stock” on Amazon. Additionally, there is now a Google Preview of the book If you’d like to see a preview of the book, you can do so by clicking the Google Preview link below, or navigating directly to the Google Book Search page for this book. I can’t think of a better holiday gift for the geek in your family than this. But, I may be a bit biased… GBS_insertPreviewButtonPopup(‘ISBN:9780596520748’);
Several friends and I work together to write “indie” video games under the brand Ganksoft Entertainment. You may recall that for Maker Faire 2007, we created a very simple rhythm-based music game (think Rock Band or Dance Dance Revolution) using XNA called Head Banger. With Microsoft’s official release of Xbox LIVE Community Games with the New Xbox Experience, we decided to blow the dust off of Head Banger, add a couple songs, integrate it bit more with Community Games and XNA 3.0 and release it. It is now available for purchase for 200 Microsoft Points (or, as with all Arcade … Continue reading Head Banger Is Now Available on Xbox LIVE Community Games
I’ll be presenting a session on building your own holiday musical light show using Phidget boards and .NET at this month’s Tech Valley User Group. I’ve previously written an article about this topic on the Coding4Fun site, and there will be a full chapter on this in our upcoming “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” book. Here are the session details… Abstract: This month, learn how to build an animated light show set to music, much like the famous holiday light show videos you may have seen on YouTube. This session will cover … Continue reading Animated Musical Holiday Lights at TVUG