At the very last minute before Scott left for Africa, Dan Fernandez and I were able to do a quick episode of Hanselminutes to promote our book. Have a listen to learn a bit more about our book, the projects it contains, how they were developed, and some issues we ran into when trying to use some technologies in a way they weren’t intended to be used. Head over to the main site to stream the show in your browser or download in a variety of other formats.
I’ll be presenting a session on building your own holiday musical light show using Phidget boards and .NET at this month’s Tech Valley User Group. I’ve previously written an article about this topic on the Coding4Fun site, and there will be a full chapter on this in our upcoming “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” book. Here are the session details… Abstract: This month, learn how to build an animated light show set to music, much like the famous holiday light show videos you may have seen on YouTube. This session will cover … Continue reading Animated Musical Holiday Lights at TVUG
While at PDC2008 we shot an episode of This Week on Channel 9. If you feel the need to waste 13 minutes of your life on a PDC recap with me, Dan Fernandez, Scott Hanselman and Clint Rutkas, then this is the video for you. I have embedded the video below, but you can also click through to the main page to watch or download the video in a variety of formats. This Week on C9: PDC recap and Halloween with Scott Hanselman, Clint Rutkas, and Brian Peek
Well, PDC2008 is over. I had a lot of fun, met a ton of interesting and fun people, and learned about a lot of exciting new technologies. I hope to make it back out there next year. Our PDC2008 session video has been posted up at Channel 9 along with the PowerPoint slide deck. In this session you will learn about four of our current projects: WiiEarthVR by myself, InnerTube by Dan Fernandez, TwitterVote by Clint Rutkas and BabySmash by Scott Hanselman. If you’d like to check out the video, you can watch it “live” or download the deck and … Continue reading TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote
Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done. Since that time VE3D has been updated several times and code changes have broken my application. Since their API is undocumented and unsupported, it was bound to happen. Here’s a video of the old WiiEarth application: For PDC this year, I decided to write a new version of WiiEarth, now named WiiEarthVR, using the Wiimote and some additional hardware, namely the Wii … Continue reading WiiEarthVR at PDC
Anyone heading out to PDC2008 this year? I will be in attendance with (hopefully!) a new Wiimote project and perhaps a few old ones as well. More details on that when the project is a tiny bit further. We will also be giving away a free chapter of our new book “Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More” to all PDC attendees. I will also be co-presenting a lunch session at PDC: Title: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo’s Wiimote Date/Time: Tuesday, October 26th, 12:45pm-1:30pm Speakers: Dan Fernandez, Scott Hanselman, … Continue reading PDC2008
Thanks to everyone that attended my VSLive NY session. I hope it was informative. I have posted the slide-decks and source code for both of my sessions so you can tinker with the projects on your own. Creating a Simple 2D Game Using XNA Game Studio to Run on a PC, Xbox 360, or Microsoft Zune Interfacing External Hardware Using Managed Code Questions and comments welcome, as always. Thanks!
I have been chosen to present two sessions at VSLive! New York this September. Here are the abstracts: Date/Time: Wednesday, September 10th at 3:15pm Title: Creating a Simple 2D Game Using XNA Game Studio to Run on a PC, Xbox 360 or Microsoft Zune Description: This session will demonstrate how to build a very simple 2D game engine and game using the latest version of XNA Game Studio. Attendees will learn how to effectively use the content pipeline, import 2D sprites into XNA, manage input from the keyboard, mouse, Xbox 360 controller and Zune, manage game state, and debug the … Continue reading VSLive! New York
I have posted the slide deck and sample code used during my Introduction to Microsoft Robotics Studio with Lego NXT session given at the Tech Valley Code Camp on April 19, 2008. Thanks to all who attended my session and the camp. Looking forward to the next one…
Where have I been? Sadly, nowhere good. My father passed away extremely unexpectedly on March 4, 2008 and life has been hectic and chaotic ever since. I’m finally back into some sort of routine, so it’s time to update here and explain what’s going on outside of the unpleasantness. First off, I’ve been contracted to co-author a book for O’Reilly (tentatively) titled Coding4Fun with Dan Fernandez from Microsoft. The book will be a compendium of 10 (give or take) projects that, as the title suggests, combine fun and coding. I’ll update as we go through the process. Secondly, I’ll be … Continue reading Silence…