Introducing the Bordecal tools for FxCop
I’ve had publication of a little FxCop rule-building toolkit on my todo list for at least the past three years. I finally got the beastie out the door yesterday evening… The Bordecal tools for FxCop include two main pieces: A rule development framework with two main pieces: A testing framework for custom rules, and Rule base classes that allow configuration via code rather than an embedded XML file. A set of custom rules. The testing framework is probably the single most important part. For those of you who are already familiar with Roy Osherove’s FxCopUnit, it is important to understand … Continue reading Introducing the Bordecal tools for FxCop