Physical Memory Limits: Windows 8 The following table specifies the limits on physical memory for Windows 8. Version Limit on X86 Limit on X64 Windows 8 Enterprise 4 GB 512 GB Windows 8 Professional 4 GB 512 GB Windows 8 4 GB 128 GB Physical Memory Limits: Windows Server 2012 The following table specifies the limits on physical memory for Windows Server 2012. Windows Server 2012 is available only in X64 editions. Version Limit on X64 Windows Server 2012 Datacenter 4 TB Windows Server 2012 Standard 4 TB Windows Server 2012 Essentials 64 GB Windows Server 2012 Foundation 32 GB … Continue reading Windows 8 and Server 2012 Memory Limits
In an earlier post I talked about improvements to system monitoring tools in Windows 8 projecting that we should start seeing for the first time GPU monitoring. To my knowledge this has not been included. However, system performance is much more useful presenting lots of great information. This is part of a completely overhauled Task Manager experience. Accessing Task Manager remains the same. (CTRL+ALT+DEL). Here we take a deeper look at the Performance tab of Task Manager. Note the live graphs on the left. These are Metro Style “live tiles” that provide information about the system. When you tap them … Continue reading Windows 8 Task Manager
With Windows 8 and IE 10, spellcheck is in the house! Yes, I did my happy dance. For years I oscillated with changing to competitive browsers for this one feature. My Chrome buddies will be saying “so what, it has been that way for years with the Google browser”. However with so many thing IE is just better especially compatibility with Microsoft technologies. So it was a grin and bear it. Today, I discovered while typing in a web form that the wait is over. As I tip my hat to Google for bringing the pressure to release this feature, … Continue reading Windows 8–Internet Explorer 10 has spell check
Throwing caution to the wind, Windows 8 Community Technical Preview went on my main workstation in an in place upgrade process. The first experience is pretty good and there were no errors during the upgrade. Out of the box, I have some funky functionality related to mouse drivers and the touch screen I use, Acer T230H. I have had troubles with this in part because of my ergonomic layout which forces me to use my touch as the second monitor resulting in the input affecting a different screen. In the end, I was able to get over these problems by … Continue reading Windows 8 Community Preview First Look
Intel has released a research chip with 48 cores. Called a single-chip data center, its core selling point is that it uses dramatically less energy. What I noticed is that its new architecture leverages software memory control and messaging. As you will remember from my previous post on Barrelfish and next generation Windows, this architecture is designed without hardware level memory control allowing the operating system to control the use of cores and memory alleviating the current bottlenecks on performance. Those folks in the barrelfish project are slapping their lederhosen and clearing their throats with Ricola about this technology. “We’re very excited about … Continue reading 48-Core Intel Processor – Leveraged by Barrelfish
Over the past 2 weeks I have been conducting performance testing on Autodesk Inventor using three different Operating Systems. Essentially the results of the testing revealed that unless applications are optimized for specific hardware much of the horse power we buy goes unused and wasted. One has to wonder if the inherent monitoring tools we see in Windows are really giving us the full picture. Perhaps the easiest thing to point at is Windows 7 current lack of GPU monitoring. Diagram of a possible Windows 8 Task Manager. Essentially the next Windows version after Windows 7 will be tackling new hurdles … Continue reading The Windows 8 Task Manager? – GPU Usage monitoring becomes a requirement
Well we can hardly say Multi-Core processors are new technology. Those who really know the ins and outs of the way applications run will tell you there is inefficiency in the way operating systems and the applications that run on them use the hardware. This inefficiency can actually make multi-core processors run slower than their single core predecessors for non-optimized applications. The most efficient applications are specifically designed to support newer technologies like Hyper-threading and Multi-Core but those are not the business productivity applications you would expect. Yes, it is game development that is most preoccupied with the specifics of … Continue reading Big engine no gas – Multi-Core OS with native support for the hardware we buy still a future prospect.