EDIT, 17th October 2011: Last week Kobalt closed down… so the choice about whether or not I’d buy from them again is now moot. However, PC Specialist sells a very similar spec, now including the matte screen… As some of you will know, our house was burgled in April, and the thieves took three laptops (and very little else), including my main personal laptop. Obviously I ordered a replacement, partly covered by the insurance from my old laptop. However, I took the opportunity to spoil myself a little… I ordered a G150 from Kobalt Computers. Various people have taken an … Continue reading Laptop review: Kobalt G150
(I suggest you read the earlier parts of the story first. I’m not claiming it’ll make any more sense afterwards, mind you.) Even though Seymour Sharpton’s brain was in a spinlock, a low-level interrupt brought him out of his stupor – namely, an enormous motorcycle bursting through the floor near the daemon. It was impossible to tell the form of the rider under the leather and helmet. When the biker spoke, the voice was digitally disguised but its authority was clear: "Sharpton. Here, now. The rest of you: you know me. Follow us, and there’ll be trouble." Algol hissed sharply, … Continue reading A Model/View to a Kill (Naked came the null delegate, part 5)
Stephen Colebourne’s comment on my last blog post (adding 1 month -1 day to January 29th) have knocked me for six. To avoid thinking about how I might implement the preferred behaviour in Noda Time while still using Joda Time’s "engine" I’ve decided to write about something else which has been niggling at me. For a long time, I’ve espoused the idea of "design for inheritance or prohibit it" – in other words, default to sealing classes and making methods non-virtual unless you have a good reason to do otherwise. I’ve usually attributed this phrase to Josh Bloch writing in … Continue reading Creative freedom, control, and the balance of power
I’ve been meaning to post this for a while, but recently a couple of events have coincided, reminding me about the issue. First, Joe Duffy blogged in defence of premature optimization. Second, I started reading Bill Wagner’s Effective C#, 2nd edition, which contains advice such as "make almost all your types serializable". Now, let’s be clear: I have a great deal of respect for both of these gentlemen… but in both cases I think there’s a problem: to some extent they’re assuming a certain type of development. In some cases, you really, really want to understand the nuts and bolts … Continue reading You are all individuals! (I’m not…)
Driving Tom back from a children’s party this afternoon, I was thinking about Noda Time. I’ve been planning to rework the parsing/formatting API, so that each chronological type (ZonedDateTime, LocalDateTime, LocalDate, LocalTime) has its own formatter and parser pair. I suspect this will involve quite a bit of similar code between the various classes… but code which is easy to understand and easy to test in its simple form. The question which is hard to answer before the first implementation is whether it will be worth trying to abstract out that similar code to avoid repetition. In my experience, quite … Continue reading Mini-post: abstractions vs repetition; a driving analogy
This is just a quick post to hopefully stem the tide of people commenting (in blog comments and Twitter messages) saying that this blog is broken when it comes to CAPTCHAs and Chrome. I know, but there’s nothing I can do about it – I don’t run the software on the blog. I haven’t looked into why it’s not working… if you open the image in a new tab, it displays that fine. Weird, but such is life… I’m hoping that an update to either Community Server or Chrome will fix it eventually.
As most of you know, I occasionally talk about C# at conferences, user groups or basically anywhere that people won’t attack me. A while ago I rejected PowerPoint in favour of a rather less formal approach: hand-drawn slides. Quite a few people have now asked me about how they’re prepared – even occasionally making the assumption that my awful handwriting is actually a real font – so I figured it’s worth a blog post. My process is both primitive and complex… 1. Draw the slides I use plain A4 printer paper and a black flipchart marker to draw the slides. … Continue reading Presentation preparation
In a recent Stack Overflow question, I answered a question which started off with a broken XPath expression by suggesting that that poster might be better off using LINQ to XML instead. The discussion which followed in the comments (around whether or not this was an appropriate answer) led me to think about the nature of code and data, and how important context is. I don’t think there’s any particularly deep insight in this post – so I’ll attempt to keep it relatively short. However, you might like to think about how code and data interact in your own experience, … Continue reading Code and data
Update: now that I’ve actually posted this, I’ve added a tinyurl to it for easy reference: http://tinyurl.com/so-hints. Nice and easy to remember for comments 🙂 A while ago, I wrote a blog entry on how to answer questions helpfully on sites like Stack Overflow. Recently I saw a meta question about bad questions and thought it would be worth following up with another blog post on asking questions. For the sake of convenience – and as Stack Overflow is so popular – I will assume the question is going to be asked on Stack Overflow or a similar Stack Exchange … Continue reading Writing the perfect question
A couple of weeks ago, I was in the Seattle area for work reasons. I took the opportunity to meet up with a lot of smart folks, including some working on the Reactive Extensions team and the C# team. I asked pretty much the same question of almost everyone: How is Microsoft intending to make developers smarter? Let me explain what I mean a bit more clearly… The problem Now, let me be quite clear: I only have visibility of a small section of the community. In particular, I get to see: Comments from blog readers Questions and answers on … Continue reading How do we raise our game?