Windows Mobile Ink: The Correct Way of Getting Recognition Results

  Windows Mobile Ink APIs are new in Windows Mobile 6 SDK. I guess they are trying to replace the old RichInk APIs. The way of using Windows Mobile Ink is not complex. The basic idea is to have a IInkOverlay object as an ink collector; an IInkDisp object as a container of strokes data; an IInkStrokes object as a collection of IInkStrokeDisp object. The IInkOverlay object collects the ink data and put them in the IInkDisp object. Then the IInkDisp object put the strokes to the IInkStrokes object. When the strokes data are in the IInkStrokes object, it’s time to get … Continue reading Windows Mobile Ink: The Correct Way of Getting Recognition Results